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 The Argonians

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KenezeiFTW
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PostSubject: The Argonians   Fri Feb 10, 2012 11:34 am

The Argonians' stealth and lockpicking make them brilliant Assassins, Thieves, scouts and ambushers. Their lack of combat bonuses in archery and one-handed weapons can be overcome by natural skill leveling and skilled play. They are roughly comparable to their rivals and neighbors, the Khajiit from Elsweyr and the Bosmer from Valenwood, respectively. Like the Khajiit, Argonians do more damage in unarmed combat compared to other races, though not as much as their feline counterparts

Little is known and less is understood about the reptilian denizens of Black Marsh, the Argonians. Years of defending their borders have made the Argonians experts in guerrilla warfare, and their natural abilities make them equally at home in water and on land. They are well-suited for the treacherous swamps of their homeland, and have developed natural immunities to the diseases and poisons that have doomed many would-be explorers in the region. Argonians are amphibious reptilian humanoid creatures as made evident by their appearance and natural water breathing ability. Argonians make proficient thieves due to their increased lockpicking and stealth skill.


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